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How Mark Zuckerberg is reimagining the classroom

·1 min

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Imagine a new software that allows teachers to manage and program virtual reality (VR) headsets for educational purposes. This software, being launched later this year by Meta, aims to make it easier for educators to incorporate VR into the classroom. It will provide teachers with tools to manage multiple VR headsets, access education-related apps, and have better oversight and control over their students’ use of the devices. Meta believes that bringing VR into classrooms can offer new learning opportunities, but there are still questions about its effectiveness and potential downsides. However, the company is betting on the long-term potential of VR in the so-called metaverse, where humans spend more time using VR headsets for various activities. Critics argue that the cost of VR headsets may hinder widespread adoption in schools, and there are concerns about the impact of increased digital interactions on traditional face-to-face learning experiences. Despite these concerns, Meta sees VR as a way to provide students with immersive educational experiences that would otherwise be impossible.